SomethingDark
<<
<
Click to view page 0 - cover Click to view page 2 - contents Click to view page 4 - editorial Click to view page 6 - editorial Click to view page 8 - editorial Click to view page 10 - photography Click to view page 12 - photography Click to view page 14 - photography Click to view page 16 - photography Click to view page 18 - photography Click to view page 20 - photography Click to view page 22 - photography Click to view page 24 - photography Click to view page 26 - photography_interview Click to view page 28 - photography_interview Click to view page 30 - photography Click to view page 32 - photography Click to view page 34 - nonfiction Click to view page 36 - nonfiction_feature Click to view page 38 - nonfiction_feature Click to view page 40 - nonfiction_feature Click to view page 42 - nonfiction_feature Click to view page 44 - nonfiction_feature Click to view page 46 - nonfiction_reflection Click to view page 48 - nonfiction_reflection Click to view page 50 - nonfiction_reflection Click to view page 52 - nonfiction_reflection Click to view page 54 - nonfiction_critique Click to view page 56 - nonfiction_critique Click to view page 58 - art Click to view page 60 - art Click to view page 62 - art Click to view page 64 - art Click to view page 66 - art Click to view page 68 - art_interview Click to view page 70 - art_interview Click to view page 72 - art Click to view page 74 - art_interview Click to view page 76 - art_interview Click to view page 78 - art Click to view page 80 - featured-fetish Click to view page 82 - featured-fetish_research Click to view page 84 - featured-fetish_research Click to view page 86 - featured-fetish Click to view page 88 - photographer_profile Click to view page 90 - featured-fetish Click to view page 92 - featured-fetish Click to view page 94 - featured-fetish_feature Click to view page 96 - featured-fetish_feature Click to view page 98 - featured-fetish_feature Click to view page 100 - perspective Click to view page 102 - perspective Click to view page 104 - perspective Click to view page 106 - perspective Click to view page 108 - photography_interview Click to view page 110 - photography_interview Click to view page 112 - photography_interview Click to view page 114 - SomethingDark Click to view page 116 - literature Click to view page 118 - literature Click to view page 120 - literature Click to view page 122 - literature_interview Click to view page 124 - literature_interview Click to view page 126 - literature_interview Click to view page 128 - literature_interview Click to view page 130 - inReview Click to view page 132 - inReview Click to view page 134 - inReview Click to view page 136 - inReview Click to view page 138 - inReview Click to view page 140 - inReview Click to view page 142 - inReview Click to view page 144 - something-drawn Click to view page 146 - something-drawn Click to view page 148 - back-cover
>
>>

Latest somethingdark news

Developing a website such as SDk and the magazine it hosts takes time. That's why we think contributors and others interested in what we are doing deserve to be kept informed on our progress. This page has been designed to do exactly that: to keep you up-to-date as to where we are. We're pleased to have you with us.

Keep up-to-date: to be notified when the next issue of SomethingDark is out or when there is a significant update to the website, click here to join our mailing list.


View: Latest Entries | Latest News | SDk Updates | Twitter

Sub-editing for the web, and the pressures of refinementSDk Updates ->

Thurs 12 Nov, 2009.

The process of sub-editing text for the web is a vastly more complicated and compromised process than it is for print publication, and Daryl is learning the hard way that it's taking around four times longer to produce results that are not as precise as print. And then he gets home to view the fruit of hours of labour only to see in front of his eyes once again that the Mac platform, in rendering fonts in its own way, makes SDk appear haphazardly constructed. 'Tis the stuff of tears.

Yet all is ultimately good, and we are expecting much of our innovation to be copied shortly after SomethingDark has gone live. That's another reason why we have to "get it right" as much as we can for SDk 01 – because every detail, every refinement we put off until SDk 02 in favour of launching as soon as we can, will increase the chances of big companies with whole teams of developers at their disposal producing copy sites that take our web design and ideas and go one step further by instituting anything we have left undone. It all adds to the pressure, and we are both feeling that rather intensely at present.

We press on.